Wednesday, August 3, 2016

What does differentiation look like?


I don't know about you, but I really like a good movie! I came across a comical and entertaining video that takes scenes from good movies as examples of what a differentiated classroom may look like.



 







In the book Advancing Differentiation: thinking and learning for the 21st century, author Richard Cash lays out the myths that go along with differentiation. Some of the key points worthy of noting from his myth debunking process are; 

1) Differentiation is not the same as individualization.
2) Differentiation is for ALL students.
3) It initially takes some upfront time to get everything organized. However, in the long run it will save you time and better serve your students.


If you did not make it through the entire video clip, or if you are better at absorbing material through reading; here are some key points when it comes to a differentiated classroom.

 According to Cash, there are 10 key elements that are present within a differentiated classroom. On page 11 of his text, Cash lists the following 10 keys;

1) Content goals are defined
2) Learning differences are acknowledged
3) Three forms of assessment are used
4)Curriculum and instruction foster brain-compatible learning
5) The classroom environment respects active learning
6) Learners develop 21st. century skills
7) Flexible grouping
8) Tiered assignments and activities
9) The learning environment is interesting, enjoyable, challenging and choice-filled
10) Students develop learning autonomy.

Throughout my blogsite you may find some useful instructional ideas that may lend to your differentiated classroom. As well, for a more engaging experience, please feel free to visit my website: http://historysphere.weebly.com/




Reference:
Cash, R. (2011). Advancing Differntiation: Thinking and Learning for the 21st Century. N.p.: Free Spirit Publishing. 



Friday, April 8, 2016

#Digital Citizenship

“We need not only to educate our children on the issues that are occurring with technology but provide resources for our teachers and parents as well.”-Mike Ribble.




The article “Passport to Digital Citizenship” in a broad sense is about the importance of continuity and consistency between home and school usage of technology. Mr. Ribble expresses that it is one thing to know how to utilize a new technology, but knowing how to use it appropriately and in a responsible manner is another concept entirely. NETS-S defines Digital Citizenship as the following; Students understand human cultural and societal issues related to technology and practice legal and ethical behavior. In general terms I see digital citizenship as a continuation of being a good citizen period.

We have all seen the sexting scandals, cat fishing, identity theft cases, online bullying stories wherein it is pointed as the reason as to why some youth have committed suicide and most recently a case wherein a terrorist organization called ISIS has targeted social media pages of military members children. An important part of digital citizenship is not just being polite and kind, but as well being smart about what one lets out into cyberspace from a security standpoint. Over sharing is also a concern in the digital age. # I ate breakfast # I hate school # I hate my job...Children need to be made aware that their digital footprint is one that can be seen by future employers and school admissions boards. There can be a connection made between how the youth utilize technology and whom they are as a person. In my opinion part of teaching digital citizenship in schools should be seen as an extension of character education. While this article did not make the connection between character and usage of technology; it did break Digital Citizenship into nine elements.

The nine elements are as follows:
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             Digital Access: Do all have access to participate in the digital world if they choose to do so? This harkens back to the discussion of inclusive schools and the topics of the have’s vs have not’s in terms of districts whom have more access to tech than other districts.
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      Digital Commerce: Are the students aware of how to safely exchange money for goods and services online. For example; do they know the difference between http&https? One is a secured site one is not.
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             Digital Communication: Are the students armed with the communication skills that will transcribe into the digital arena in an effective and appropriate way?
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             Digital Literacy: Do the students know when and how to use certain technologies and do they share these lessons with their peers?
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       Digital Etiquette: Do they act in a proper manner and communicate in a respectful manner. Do they think before they rant on a digital source? To they take other people into account?
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              Digital Law-With technology comes another form of responsibility. Are the students aware of laws associated with technological content etc? What comes to mind; plagiarism and  IP protections.
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              Digital Rights and Responsibilities-This explanation was a bit on the social action side for me. It asks if students are ready to protect the rights of others to defend their own digital rights. This statement is a bit vague and needs to be expanded and honed into a specific context. I would say the real point would be do students realize the freedom extended to all digital tech users and are they aware there are behavioral standards that coincide with these freedoms?
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             Digital Health and Wellness- Are users aware of the psychological and health risks that comes with using technology. For example; high school students and “Instagram likes.” With technology and social media apps many teens are falling into the fallacy that social media is the real world and that “likes” equate to their value as a person.
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             Digital Security-Are they aware of the importance of protecting their personal information? For example the importance of changing passwords regularly and to pick strong passwords. As well, never give out personal info online to strangers.




He as well talks about how learning is a cycle and not really a destination. Technology evolves and expands and thus so must we. I agree with his premise that home and school must be on the same page when it comes to digital citizenship. He suggests utilizing a four stage framework to teach and learn digital citizenship. Those stages are; Awareness, Guided Practice, Modeling and Demonstration and Feedback/Analysis.

When reading this four stage model the question that I am left with is how does he suggest the school and classroom ensure continuity with the usage at home? He talks about how it’s important to have an open learning environment so that students can explore technology wherein mistakes are seen as opportunities to learn. I concur with that point.  Again, I would like to hear his plan on how he would suggest a school reach each parent to make sure the access at home to technology is not an unbridled access, but one that is monitored and guided by the parents in accordance with school suggestive guidelines? As a parent I can tell you having an open technology forum does not see huge success. The parents who are involved are the ones you see at everything from assemblies to field trips. It’s the parents you never see at school that you need to reach out to. I would have like to have seen him suggest ways to form effective partnerships between teachers and parents in terms of technology.




When reading this article I was attracted to the importance of digital etiquette,digital law, digital responsibilities and digital health and wellness. Overall this article made some very good factual points.  I would like to promote a part time reverse classroom concept wherein the parents can actually see what the children are learning and doing online. As well a classroom blog that weekly sends out email reminders on what is being covered in class as well as technology  responsibility reminders that will have “read” notifications to solidify all households receive the information adequately. 

 Digital Citizenship goes beyond the actual “know how” when it comes to using technology. It’s the knowing of how to use it effectively and responsibly. How will you guide your students in the digital realm? How will you ensure that your students are acting responsibly without infringing on their privacy rights? I am an advocate for teaching Digital Citizenship in schools. I am also an advocate of teaching character education and I see a direct connection between the two. With a world that is seeing and increase in social disorders I feel that #10 rule of digital citizenship should be: Manage your time online wisely and do not let it over take your classroom or your life. Balance the new technology with face to face interaction.Technology is great as long as it is not solely depended on or overused wherein it surpasses human interaction in the classroom.


References: Ribble, M. (2008). Passport to Digital Citizenship. In digitalcitizenship.net. www.digitalcitizenship.net/uploads/LL2008DCArt.pdf


USING THE NETS-T/ ISTE Standards to promote teacher technological fluency


The International Society for Technology in Education have set up a series of standards and performance indicators for teachers when it comes to utilizing technology in the classroom. Teachers need to be proficient, knowledgeable, engaging and model how to effectively utilize educational technology. One of the main goals/standards is: Facilitate and inspire student learning and creativity. I feel that this standard is the most important because it relates to not only the technology but also lends itself to the importance of the teacher-student relationship in a direct manner through modeling, engaging and encouraging students.

In order to facilitate and inspire effective learning and creativity a teacher must have a good grasp on the subject matter in which they are teaching. They must also be able to utilize technological tools to advance the success of students in both a face to face and virtual environment. Teachers via example must model and encourage out of the box thinking, collaborative thought processes that inspire learning with others and from others. They need to engage students in a way that encourages them to explore and come up with solutions to real-world problems. In turn he/she must be able to encourage self reflection using tools that promotes sharing of information and working together with their peers to think, plan and expand the creative process.  

All the standards set by the ISTE are important; I feel as though the standard “Facilitate and inspire student learning and creativity”, is the most important one and the one that ultimately will assist in deeper learning for not only the students but for teachers as well. With that said, it is a broad standard that may pose some challenges on how to actually implement this standard effectively. ISTE offers seminars and webinars that assist teachers in expanding their technological knowledge base in a way that coincides with the new Common Core Standards. https://www.iste.org/resources/product?id=3015 . As well ISTE has a very active blog site wherein educators expand on standards and share how they implement them http://connect.iste.org/connect/recentblogs. Monterey County in California has a website that breaks down how the standards work into the common core framework; https://sites.google.com/site/mcoeccss/home/technology.

One application that is very prominent in K-5 right now is “Minecraft.” This application encourages learning from other classmates, sharing designs in engineering solutions. My daughter actually utilizes this app outside of class with several other students and it’s quite fascinating how they are able to interact not only with face to face interaction as they compare what they have built but, they also communicate virtually. ISTE has an article mentioning this application: https://www.iste.org/explore/articleDetail?articleid=156. Another good application that can be utilized is Goodreads https://www.goodreads.com/.  Goodreads is a social format wherein people review, create tests , bookmark and share thoughts on books with people from all over the world. In California Renaissance learning has a program called Accelerated Reader wherein schools are utilizing this system to text understanding and track reading level comprehension. Good Reads is a great resource for students wherein they can create and or take practice tests that will help them solidify what they read.

In closing this course and the exploration of the expectations of future and present teachers in the realm of technology is extremely important. With elementary students learning HTML etc…many have technological capabilities beyond their teachers. The NETS-T standards assist teachers and propel them forward so that they can be engaging and effective.

This  video depicts a cool new platform called Graphite that aids teachers in deciding what apps are good and trustworthy; all in one solid location. 

Tuesday, April 5, 2016

Gaming in the Classroom: Roadblocks and about KAHOOT; an effective classroom app.


GAMES IN THE CLASSROOM

Jordan Shapiro wrote about the concept of utilizing electronic games in the classroom and the roadblocks that are impeding full successful implementation of “game learning” in the classroom. Mr. Shapiro cites the following as the major walls according to surveyed teachers;

  •  Not enough classroom time

  •  The cost

  •  Lack of Technology

  • It is hard to find games that coincide with the lessons

  • Standardized test score pressures

  •  Unaware of resources or where to find quality games

  •  Unclear on how to integrate the games with instruction

  • Unfamiliar with technology

  •  Not enough Administrative Support

  •  Lack of Parental Support

Many of these issues are indeed interconnected. With the emergence of the common core standards many teachers are feeling the pressure. Many whom I have talked to feel they do not have enough time to cover everything they need to. So games for most perhaps may  not be a priority.  He states that 45% of teachers surveyed state time was the issue. He however suggests that perhaps if they change their perspective on the applicability of the games that they may find it to be very beneficial by presenting concepts in an active way.

Mr. Shapiro reveals that 90% of the 700 teachers surveyed state that parents in general do not support the utilization of electronic games in the classroom.  However, in today's age where most students have smart phones and let's face it; they love them! Why not incorporate their smart phones into the classroom? I use KAHOOT! My students love it! Below is a video showing you what KAHOOT is all about! 





References:  

Shapiro, J. (2014, September 12). Games in the Classroom: overcoming obstacles. In Mindshift.  http://blogs.kqed.org/mindshift/2014/09/games-in-the-classroom-overcoming-the-obstacles/




Assistive Technologies for students with Special Considerations

Assistive Technology Tool Box for Students with Special Considerations

                               

While technology may have it’s down falls, for example; privacy rights issues and concerns of it creating a generation of face to face socially inept and disconnected citizens there are indeed some benefits to it. Technological apps can bridge gaps for those who come to the education table with IEP’s, disabilities, special considerations and learning difficulties.
Reading and acquiring the use of language properly as a means to effectively communicate with peers and adults can be a struggle for many children. This can not only affect their interpersonal relationships down the line but as well it affects their academics. With schools seeing a large increase in students who have been identified as needing extra assistance; technology apps have opened an alternative door for these students to explore. According the Kelly Ahrens, a technology director for the East Providence School District, “You can instill independence and confidence in students with special needs by finding tools and working with your IT department.”
 
With that said, it will and can be a challenge to install these tools as it requires a cohesive effective partnership between teacher and the districts IT team. Every school year a new set of children and each one is unique and one app may not benefit one student but may benefit the other. In order to insure expediency it is important to quickly identify the needs of the students within the first few weeks of class and immediately work with the IT team. My suggestion would be form a very good relationship with these IT people. A little coffee drop off early in the morning on the way to school as a Thank You may be a great way to aid your students and the bonus is the team feels appreciated.
The piece Kelly  Ahrens wrote goes over technology details that gives teachers useful information and insight into the process of app adding etc from the perspective of the IT team side. While I found that to be helpful, I did not find it to be the best part of the article.
                                 

The most informative section covered accessibility opens to tools such as magnifying tech for those who need visual assistance. Narrator and voice over systems that allow books to be read as well as words highlighted as to assist in word recognition and pronunciation. Voice recognition systems that allow students who have writing difficulty get their thoughts out. I have personally seen the voice recognition aspect do wonders. I taught a Special Day class for many weeks and I recall one boy whom really was able to communicate himself utilizing this program. I first hand saw the confidence building as he smiled when he recorded his story and then had the voice over system read the story he created to his classmates. They loved the story and he was so very proud. His eyes could have lit up even the darkest of rooms at that moment. 

The big take away from this article I would say would be the following points;
-Know you students and asses their needs immediately and frequently.
-Search and seek out new tools and apps on a regular basis in order to serve your students in the best manner.
-Understand the perspective of the IT team and know that there can at times be some challenges legally and other wise when it comes to adding new programs etc.
-Build a good relationship with your IT team so that you can serve your students and be able to add applications quickly without wasted time. 

Technology has it’s drawbacks and at times the movement of technology into schools can be a slow process. But, it greatly increases the confidence and abilities in those students who prior to technology had a much more difficult time progressing academically, socially and emotionally. Be proactive, be innovative, know the apps and know your students!

Please click on the below link. It depicts how Assistive Technology has made a positive impact for one amazing student. It is her personal expression on how it has opened up her world. It was submitted to The White House Student Film Festival.                           


References:

Ahrens, K. (2011, November). Building and Assitive Technology Tool Kit. Learning and Leading with Technology, 22-24.



Reading Comprehension Strategies



Due to the fast technology, social media age; our students have so much information at their fingertips. I have found that many students lack the ability to deeply think for themselves. They are ill prepared for the harsh tides of careers and college coursework. Technology offers many great things. However, one of the downsides is that many students do not see the benefits of reading. Therefore, many see reading as a "boring" task. Reading comprehension is a learned skill. It requires practice and the ability to delve into material with a critical thinking mindset. As Social Science teachers, we must encourage them to read. Not fast reading just to memorize an answer for a test. But slow, digestive, deliberately active reading. We can create an atmosphere where reading is infused with fun activities that unleash their ability to collaborate with peers, visualize and create works that connect readings to class content with real life. Please watch the student created video above and then scroll down to find 5 activities that will engage students and improve their reading comprehension and perhaps encourage them to engage in self-regulated active reading outside of the school setting.

In addition to these 5 strategies, one may use the tools that are under the vocabulary knowledge section as well. As those can be adjusted to a reading comprehension applicable format.



#1 Two Column Note taking/T-chart:



Two column note taking/T-chart requires active reading. Students must reflect, digest and evaluate what they have read in order to capture main ideas and relevant details. This concept may also be utilize for key vocabulary knowledge within the context of the reading content. I have found it to be extremely helpful to do two column note taking with both main ideas/details and vocabulary in conjunction with one another; but on separate sheets of paper. Many students in your classroom may not have previous experience with this application. Thus, I strongly suggest that you model the concept first, giving direct instruction for your students. Ask the students to fold their paper in half or draw a line splitting the paper in half vertically. Next, model for students how they will set up their paper; separate main ideas from details. This gives them an increased grasp of the material. Landmark Education has great two column chart examples. In a pdf link they give a great two column chart guiding you as to what the role of the teacher vs. student is during this practicum. Please visit their site and check it out for yourself.
http://www.landmarkoutreach.org/publications/spotlight/two-column-method-note-taking


 
#2 Venn Diagram:



  In the middle and high school grades, Common Core calls for the ability to critically think and be able to compare and contrast two or more readings. For example, in U.S. History when covering the topic of the civil war this can come in handy. You can assign accounts/narrative selections from the view point of the north and the south. Have students digest both articles and assign a compare and contrast assignment utilizing the Venn Diagram. Students will then grasp a better understanding of the conflict in an unbiased way, due to reading about accounts from each side. You can even go further and add a compare and contrasting analysis of militia/military organization strategy. You can use this with pretty much any conflict from the colonial battles to present day Middle Eastern  conflicts. Many times we require our Social Science students to produce papers with deep analysis on historical events. This diagram can be assigned as a initial step before writing their papers. Reading Rockets offers more insight into this strategy. I encourage you to check out their website: http://www.readingrockets.org/article/seven-strategies-teach-students-text-comprehension

Reading Rockets has a PDF available for easy download and usage. http://www.readingrockets.org/oldmedia/venn.pdf


#3 Story Boards:
Image found on www.picstopin.com


 Story boards are a great way for students to recall events in a chronological order. It is a visual synopsis/ retelling of what they have read. The drawings/images help attach visual connections which increase their understanding, comprehension in a way that allows them to recall the material they learned in a personal way.  If your classroom has technology access, a good free site to have students create their story is: https://www.storyboardthat.com

If technology is not present you can handout story board templates like one shown below.
 In addition, you can go one step further and make the story board into a collaborative media project. Have students recreate what they have learned as a group. Have them use the storyboard as a draft tool for a short film. Their storyboard becomes the script in which they base their short film on. It is my suggestion, that you require students to turn in their storyboards with their media project. As well, it would be helpful for students to each individually write a quick evaluation on their work. Did they stay close to their initial storyboard, or through the creating process did they change their plans? You can later in a debriefing of this project connect their individual evaluation with historical events themselves. This can be a short discussion on how sometimes in history, a society has one plan but through time that plan changes. You can have students discuss what historical event "plans" changed in the midst of the event. This encourages deep thinking and real life connections in terms of how sometimes we plan for one thing, but something changes and the plans shift.

#4 Debate Activity

In Social Science classrooms, I find that having an impromptu debate creates a great opportunity to relay information and exchange ideas on what they have read/learned. In fact, each side of the debate can prepare their points using the Venn Diagram as shown on comprehension strategy #2. A great idea for an impromptu debate is to the night before, assign students to read two articles that are on two opposite sides of an issue. Have one half of the class read two articles of one type and the other half read two articles of another type. All four articles should be relevant to the same current event or historical issue. Or perhaps pick articles relating to current U.S. policies, stances in foreign relations etc.  This can be in the context of a current event or something from history. Ask the students to have use a graphic organizer of their choice, or a simple list of details from each article. These details must include; synopsis of the article/abstract, similarities and differences between the two selections.

Ask students who read Article A&B to stand on one side of the room and have students who read articles C&D stand on the other side. Then, randomly number each group off 1, 2, 1, 2, 1, 2 etc. The 1's are pro and the 2's are con. There will be two debates during the class time. The other article group will listen and take notes evaluating the strengths and weaknesses of both arguments.
 

This is a great, hands on activity that really requires active reading and bolsters comprehension skills at the highest level. It as well teaches the students to be able to look at both sides of an argument from a rational space. It allows them to exercise effective defense of ideals without including personal attacks. I would suggest that you for connection purposes example from your own life wherein the ability to confidently state ideas, backed with factual evidence, communicated in a calm, confident fashion. Prior to the debate, it may be helpful to show a video courteous debate and make rules of the debate very clear. Here is an example of a video that could be helpful.



#5 Story Mapping:
Common Core directly correlates ELA with Social Science standards. Story mapping is a Language Articles tool that calls for students to pick apart a story in order to extract key elements, chronology and meaning. The Story Mapping chart approach is a great tool.


This chart can be utilized in Social Science in many ways. If you have an assigned novel that correlates to your history curriculum this can be utilized as an assignment s a means to check for understanding and depth of your students reading comprehension. You can as well modify this chart to be utilized for a specific historical conflict covered by your districts chosen textbook. All that would be needed is some minor modifications to the chart labeling. Remove the "Authors Theme" and in it's place insert "Historical Conflict." Replace "Major Characters" with "Key players in the conflict."

In conjunction with the Story Mapping tool, I find it useful for students to as well create an art piece/drawing depicting their interpretation of the event. This can be drawn by hand or be created on their computers and printed out. Then, it is a great idea to couple students of into a pair-share activity wherein they share their worksheet and their drawing. This allows for a deeper connection with the material.









Digital Storytelling Beyond Words

 BEYOND WORDS....







 B. Porter believes that what we know, learn and believe are merely pointless if we can’t effectively communicate or articulate our thoughts in a manner that is received by others in a cohesive manner that lends to “hearing” not just “listening.” This holds true to students as they traverse through their educational journey.


She states that most classrooms are still traditional in communication style; specifically limited to written and spoken word. She references the fact that Socrates and how he was opposed to authoring anything himself due to his belief that mere words could diminish intellectual prowess. She points out that Plato his student wrote down most of his ponderings. In this time period written communication was the revolution. Now multimedia and digital usage is the “new.”  Even newspaper monopolies have vastly lost standard print circulation and most have websites that include video and multimedia montages.
                  

Porter believes that multimedia usage can be very effective not only for the communicator but also for the audience. Use of visuals and sound can put forth a whole new presentation experience for all involved. Students learn in many different ways and I agree with her thoughts on this not only for the audience but also for the creator of the presentation. I can as well see a strong benefit correlation between multimedia and special needs students who have difficulty communicating traditionally. Their thoughts are just as valid and impressive however, often untapped in the traditional classroom communication setting.



 Digital Storytelling is a great way for students to utilize and be at the forefront of the multimedia wave. They can capture their thoughts and experiences and create amazing pieces of work. Porter states that while the creative process is quite amazing; there is still a need for coherent guidelines for students in order to improve the quality of their work. 

                                 
                                   

She suggests that one section of these guidelines should take the focus away from technical “wizardry” and hone in on quality content. It is great that students know how to make words spin and shoot off the screen, however it is important for students to take into account that what they put together should not detract away from their message, but add to it.  She promulgates the idea of the story board “first” as a way to organize their thoughts and consider their audience. This reminds me much of a standard “draft” of a solely written piece of work. So I look at a story board as a draft. I would present the story board as an organizational tool and draft of work to my students.  Using the story board as an organizational tool ensures that the students can capture their audience’s attention and hold it throughout the viewing. Porter suggests that teachers must be diligent about reviewing the story boards before allowing students to move forward into full technology creation mode. I agree, as I said I look at is as a draft. However, I would like to add to her suggestion. Perhaps it would be beneficial to allow students to share their story boards with other students and get their feedback on content as well.



Porter presents the point that while students are learning how to become good digital storytellers their instructors must remind them not to “tell” but to “show.” She likens this process to a more in depth, thoughtful and expressive “photo essay.” She references the collection of “Hiroshima” photos as an example of how to “show” a message or thought. While clearly, her audience of this article is adults as these photos may be unsuitable and too jarring for young children.



      My classrooms intended audience will be high school social science students. They would be able to digest this photo. However, for younger students it would be more appropriate to model the idea of “showing” by perhaps showing the photo montage of a photo series like the one  wherein the message "shown" is that a positive attitude makes even the dirtiest of jobs fun! 
 
       She also suggests that students be guided to consider varying the duration of time between   each photo. As well font styles, utilizing pan and zoom as well as music selection that is mood
fitting and vocal tone that compliments the message the student is trying to get across. 





All in all I agree with Porter’s assessment on the utilization and value of multimedia in the classroom via the storyboard to digital storytelling method. I agree that the guidelines of story board first followed by harnessing skills of design are a good method to ease children into creating great pieces of work. Writing papers may become antiquated over time and often leave out those whom have difficulty expressing thoughts through that medium. However, I believe writing is a skill that still needs to be developed and harnessed in order to function in society. Digital story telling should be utilized as a great side tool. In my opinion it should not become the sole source of thought expression. It should just be seen as an added tool in the classroom. 

·     

 

References:
 Porter, B. (2008). Beyond Words:Digital Video Goes to School. In ISTE. http://www.digitales.us/files/BeyondWordsISTE.pdf